Now if you could just make one for mobile devices too! (There appears to be demand for that as the existing ones are not great, so you could probably make some money on it too.) I think I'll ditch my old client for this. This needs to be somewhere where new players can't miss it. and it'll take a decent amount of deciphering to get my preferred prompt working. Only minor issue I see is that the TNL doesn't seem to work with some of hte built-in prompts. Needs some tweaking to match up to the aliases I've been using for the last 15 years, but I imagine this would be huge for new players that can't quite wrap their heads around an entirely text experience. I'm contemplating coming back after a little time off, and this was a pretty nice surprise. #832, "Never used Mudlet, but this looks very nice." Then, click "Package Manager" at the top, "Install" and select this downloaded file (CFGUI.mpackage) Step 4: Play! (And make sure you have telnetga toggled on in-game!) Thank you all! Step 1: Download Mudlet at Step 2: Download this file - CFGUI.mpackage: Step 3: In Mudlet, connect to Carrion Fields ( port 4449). Screenshot: Please email with any input, suggestions or feedback. Please feel free to download it and try it out. I'm not done with the mapper yet (that'll come a little bit later), but you can download the package here: This is not the final version, but it is very close. Hotkeys - Item Journal automatically logs all identified items - Clickable buttons make navigating info a snap - Tabbed windows track communication - don't miss tells in spam! - Dark theme! (set using 'theme dark' or 'theme light' command) - Combat colors - Outgoing damage is yellow, making combat spam more readable. Use the 'setprompt' command for best results. Detailed Friends and Enemies List - Health, Mana, Moves, and Experience Gauges, plus many other stats and data points tracked within the client (artwork changes when you change terrains, for instance). Advanced Targeting System with on-the-fly alias creation - Visual Affect Timer Countdown Window - Pre-Set Aliases and 'Reflexes' - Quick and simple alias, trigger, and log commands. Since I first posted here, I learned Lua and put together a sweet CF skin, with all of the features mentioned and more. I saw these but don't know how to make heads nor tails. Never used Mudlet, but this looks very nice., Macs have become quite popular in recent years and this client is cross platform and nearly as user friendly as Cmud, in my opinion. I know I've had a hard time finding a nice mud client for my Mac and I found Mudlet, I also saw this on their version updates "MUDs that get onto Mudlet’s default profiles list are ones that either contribute to the open Mudlet project, or those that go the extra mile to add a great gaming experience for their players on Mudlet." I don't know what this may entail but I think it may be worth looking into. Hasn't been tested extensively, if you run into a bug please contact me either via the forums, in game (Kaiel), or via Discord (Cylon#2741).Top General Discussions Marketing CF Topic #808 Or export areas that you've personally modified so you can easily import your changes if you update the map. Or map out your aethership with characters on rooms with modules and send it to anyone that might be flying on your ship. You could map out a family manse, export it and share it with family members. Kmap - echos simplified version of above. Kmap import (filename) - imports an area from /kmap/kmap areas/.lua and merges it with the map. filename must be a single word, the area will be saved as. Kmap export (areaID) (filename) - exports an area to external file, areaID must be a numeric ID which can be found by checking the mudlet mapperĪlias "area list". This file can be sent to anyone else with kmap, moved into the same directory, and imported to their map. Import the package, and Mudlet will create a new directory in your Lusternia profile,Īny areas exported will be saved in this folder as a. At the moment, all it does is allow for exporting/importing of single areas, but this will likely be extended upon in the future. I wrote a little utility to use with Mudlet's mapper.
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